Some useful color tables for images and tools to handle them.
tim.colors.RdSeveral color scales useful for image plots: a pleasing rainbow style color table patterned after that used in Matlab by Tim Hoar and also some simple color interpolation schemes between two or more colors. There is also a function that converts between colors and a real valued vector.
Usage
tim.colors(n = 64, alpha=1.0)
larry.colors()
snow.colors(n=256, alpha=1)
data(Mines.colors)
two.colors(n=256, start="darkgreen", end="red", middle="white",
alpha=1.0)
designer.colors( n=256, col= c("darkgreen", "white", "darkred"), x=
seq(0,1,, length(col)) ,alpha=1.0)
color.scale(z, col = tim.colors, NC = 256, zlim = NULL,
transparent.color = "white", eps = 1e-08)
fieldsPlotColors( col,...)Arguments
- alpha
The transparency of the color – 1.0 is opaque and 0 is transparent. This is useful for overlays of color and still being able to view the graphics that is covered.
- n
Number of color levels. The setting
n=64 is the orignal definition.- start
Starting color for lowest values in color scale
- end
Ending color.
- middle
Color scale passes through this color at halfway
- col
A list of colors (names or hex values) to interpolate. But for the
color.scalefunction this can be also be a function that returnsNCcolors when called with just theNCargument.- x
Positions of colors on a [0,1] scale. Default is to assume that the x values are equally spacesd from 0 to 1.
- z
Real vector to encode in a color table.
- zlim
Range to use for color scale. Default is the
range(z)inflated by 1- eps and 1+eps.- transparent.color
Color value to use for NA's or values outside
zlim- eps
A small inflation of the range to avoid the boundary values of
zbeing coded as NAs.- NC
The number of colors to return from calling the function passed in the
colargument. This is only used ifcolis a function.- ...
Additional plotting arguments that are passed to
image.plot.
Details
The color in R can be represented as three vectors in RGB coordinates and these coordinates are interpolated separately using a cubic spline to give color values that intermediate to the specified colors.
Ask Tim Hoar about tim.colors! As a Mattlab black belt
this was his favorite scale at NCAR in that system. The viridis package has a similar version (turbo) that is a grey scale friendly alternative.
two.colors is
really about three different colors. For other colors try
fields.color.picker to view possible choices.
start="darkgreen", end="azure4" are the options used to get a
nice color scale for rendering aerial photos of ski trails. (See
https://github.com/dnychka/MJProject.)
larry.colors
is a 13 color palette used by Larry McDaniel (retired software engineer from NCAR) and is particularly
useful for visualizing fields of climate variables.
snow.colors is the scale used by Will Klieber's team for
visualizing snow cover from remotely sensed data products. See the
commented code for the script as to how how this was formed from an orignal raw 256 level scale. Note the that first color in this table is grey and is
desigend to represent the minimum value of the range ( e.g. 0).
If the image is in percent snow cover then zlim=c(0,100)
would make sense as a range to fit grey pixels to zero and white to 100 percent.
See data(Mines.colors) to define the data sets that are
web colors for Colorado School of Mines. Note that since these are defined
as text strings do _not_ quote them when using in the R graphics functions
– they are already character data.
E.g. plot(x,y, col=blasterBlue)
designer.color is the master function for the other scales.
It can be useful if one wants to customize the color
table to match quantiles of a distribution. e.g. if the median of the
data is at .3 with respect to the range then set x equal to
c(0,.3,1) and specify two colors to provide a transtion that matches
the median value. In fields language this function interpolates
between a set of colors at locations x. While you can be creative
about these colors just using another color scale as the basis is
easy. For example
designer.color( 256, rainbow(4), x= c( 0,.2,.8,1.0))
leaves the choice of the colors to Dr. R after a thunderstorm.
See also colorBrewer to choose sequences of colors that form a good palette.
color.scale assigns colors to a numerical vector in the same way as
the image function. This is useful to kept the assigment of colors consistent
across several vectors by specifiying a common zlim range.
plotColorScale A simple function to plot a vector of colors to examine their values.
Value
A vector giving the colors in a hexadecimal format, two extra hex digits are added for the alpha channel.
Or in the case of Mines.colors
a set of character strings loaded as separate objects with th color name. Use ls() to list them out.
See also
topo.colors, terrain.colors, image.plot, imagePlot, quilt.plot, grey.scale, fields.color.picker
Examples
tim.colors(10)
# returns an array of 10 character strings encoding colors in hex format
# e.g. (red, green, blue) values of (16,255, 239)
# translates to "#10FFEF"
# rgb( 16/255, 255/255, 239/255, alpha=.5)
# gives "#10FFEF80" note extra "alpha channel"
# view some color table choices
set.panel( 4,1)
fieldsPlotColors( tim.colors())
title("tim.colors")
fieldsPlotColors( larry.colors())
title("larry.colors")
fieldsPlotColors( two.colors())
title("two.colors")
fieldsPlotColors( snow.colors())
title("snow.colors")
# a bubble plot with some transparency for overlapping dots
set.seed(123)
loc<- matrix( rnorm( 200), 100,2)
Z<- loc[,1] + loc[,2]
colorMap<- color.scale( Z, col=tim.colors(10, alpha=.8))
par( mar=c(5,5,5,5)) # extra room on right for color bar
plot( loc, col=colorMap, pch=16, cex=2)
# add a color scale
image.plot(legend.only=TRUE, zlim=range( Z), col=tim.colors(10))
# using tranparency without alpha the image plot would cover points
obj<- list( x= 1:8, y=1:10, z= outer( 1:8, 1:10, "+") )
plot( 1:10,1:10)
image(obj, col=two.colors(alpha=.5), add=TRUE)
coltab<- designer.colors(col=c("blue", "grey", "green"),
x= c( 0,.3,1) )
image( obj, col= coltab )
# peg colors at some desired quantiles of data.
# NOTE need 0 and 1 for the color scale to make sense
x<- quantile( c(obj$z), c(0,.25,.5,.75,1.0) )
# scale these to [0,1]
zr<- range( c(obj$z))
x<- (x-zr[1])/ (zr[2] - zr[1])
coltab<- designer.colors(256,rainbow(5), x)
image( obj$z, col= coltab )
# see image.plot for adding all kinds of legends
data(Mines.colors)
plot( 1:10, 101:110, col=blasterBlue, pch=19)
set.panel()