Subset an object to parts facing in a particular direction
facing3d.Rdfacing3d subsets an object by converting it to a triangle mesh,
then subsetting to those triangles that are counterclockwise
(for front = TRUE) when projected into a plane.
projectDown computes a projection that “looks down” the specified direction.
Usage
facing3d(obj, up = c(0, 0, 1),
P = projectDown(up),
front = TRUE, strict = TRUE)
projectDown(up)Arguments
- obj
An object that can be converted to a triangular mesh object.
- up
The direction that is to be considered “up”. It may be either a 3 vector in Euclidean coordinates or a 4 vector in homogeneous coordinates.
- P
The projection to use for draping, a 4x4 matrix. See
drape3dfor details on howPis used.- front
If
front = TRUE, retains triangles that are counterclockwise after projection byP, otherwise retains those that are clockwise.- strict
If
TRUE, drops indeterminate triangles (those that are annihilated byP).
Details
By default
the returned subset will be those triangles whose upper side
matches front. Change up or use an
arbitrary projection for different subsets.
drape3d and shadow3d project objects onto meshes; these functions can be used to
project only onto the top or front.
Value
facing3d returns a mesh object made of those triangles which face in the
desired direction.
projectDown computes a 4x4 matrix. The first two
coordinates of asEuclidean(x %*% projectDown(up))
give a projection of x from above into a plane, where
up determines which direction is taken to be “up”.
Examples
open3d()
d <- rnorm(3)
d <- d/sqrt(sum(d^2))
shade3d( facing3d( icosahedron3d(), up = d, strict = FALSE),
col = "yellow")
wire3d( facing3d( icosahedron3d(), up = d, front = FALSE),
col = "black")
# Show the direction:
arrow3d(-2*d , -d)
3D plot