Extract the boundary of a mesh
getBoundary3d.RdConstructs a mesh of line segments corresponding to non-shared (i.e. boundary) edges of triangles or quads in the original mesh.
Arguments
- mesh
A mesh object.
- sorted
Whether the result should have the segments sorted in sequential order.
- simplify
Whether to simplify the resulting mesh, dropping all unused vertices. If
FALSE, the vertices of the result will be identical to the vertices ofmesh; ifTRUE, they will likely be different, even if no vertices were dropped.- ...
Material properties to apply to the mesh.