Select a rectangle in an RGL scene
select3d.RdThis function allows the user to use the mouse to select a region in an RGL scene.
Usage
select3d(button = c("left", "middle", "right"),
dev = cur3d(), subscene = currentSubscene3d(dev))
selectionFunction3d(proj, region = proj$region)Arguments
Which button to use for selection.
- dev, subscene
The RGL device and subscene to work with
- proj
An object returned from
rgl.projectioncontaining details of the current projection.- region
Corners of a rectangular region in the display.
Details
select3d selects 3-dimensional regions by allowing the
user to use a mouse to draw a rectangle showing
the projection of the region onto the screen. It returns
a function which tests points for inclusion in the selected region.
selectionFunction3d constructs such a test function given
coordinates and current transformation matrices.
If the scene is later moved or rotated, the selected region will remain the same, though no longer corresponding to a rectangle on the screen.
Value
These return a function f(x, y, z) which tests whether each
of the points (x, y, z) is in the selected region, returning
a logical vector. This function accepts input in a wide
variety of formats as it uses xyz.coords
to interpret its parameters.
Examples
# Allow the user to select some points, and then redraw them
# in a different color
if (interactive() && !in_pkgdown_example()) {
x <- rnorm(1000)
y <- rnorm(1000)
z <- rnorm(1000)
open3d()
points3d(x, y, z)
f <- select3d()
if (!is.null(f)) {
keep <- f(x, y, z)
pop3d()
points3d(x[keep], y[keep], z[keep], color = 'red')
points3d(x[!keep], y[!keep], z[!keep])
}
}