Merge RGL mesh objects
merge.mesh3d.RdAttempts to merge "mesh3d" objects. Objects need
to be similar enough; see Details.
Usage
# S3 method for class 'mesh3d'
merge(x, y, ..., attributesMustMatch = FALSE)Details
To allow objects to be merged, they need to be similar enough in terms of having the same list of material properties, normals, texture coordinates, etc.
If attributesMustMatch is TRUE, it is an error
to have attributes in one mesh but not in another, and
those attributes that only specify a single value must have equal
values in all meshes.
If attributesMustMatch is FALSE, any non-matching
attributes will be dropped from the final result.
Examples
open3d()
# Notice that the alpha setting for the cube is dropped, because
# the other shapes don't specify alpha.
shade3d(merge(cube3d(col="red", alpha = 0.5),
translate3d(tetrahedron3d(col="green"), 2, 0, 0),
translate3d(octahedron3d(col="blue"), 4, 0, 0)))
3D plot