Construct 3D mesh objects
mesh3d.RdCreates meshes containing points, segments, triangles and quads.
Usage
mesh3d( x, y = NULL, z = NULL, vertices,
material = NULL,
normals = NULL, texcoords = NULL,
points = NULL, segments = NULL,
triangles = NULL, quads = NULL,
meshColor = c("vertices", "edges", "faces", "legacy"))
qmesh3d(vertices, indices, homogeneous = TRUE, material = NULL,
normals = NULL, texcoords = NULL,
meshColor = c("vertices", "edges", "faces", "legacy"))
tmesh3d(vertices, indices, homogeneous = TRUE, material = NULL,
normals = NULL, texcoords = NULL,
meshColor = c("vertices", "edges", "faces", "legacy"))Arguments
- x, y, z
coordinates. Any reasonable way of defining the coordinates is acceptable. See the function
xyz.coordsfor details.- vertices
A 4 row matrix of homogeneous coordinates; takes precedence over
x, y, z.- material
material properties for later rendering
- normals
normals at each vertex
- texcoords
texture coordinates at each vertex
- points
vector of indices of vertices to draw as points
- segments
2 x n matrix of indices of vertices to draw as segments
- triangles
3 x n matrix of indices of vertices to draw as triangles
- quads
4 x n matrix of indices of vertices to draw as quads
- indices
(obsolete) 3 or 4 x n matrix of vertex indices
- homogeneous
(obsolete) should
tmesh3dandqmesh3dvertices be assumed to be homogeneous?- meshColor
how should colours be interpreted? See details in
shade3d.
Details
These functions create mesh3d objects, which consist of a matrix
of vertex coordinates together with a matrices of indices indicating how the vertices should be displayed, and
material properties.
The "shape3d" class is a general class for shapes that can be plotted
by dot3d, wire3d or shade3d.
The "mesh3d" class is a class of objects that form meshes: the vertices
are in member vb, as a 4 by n matrix using
homogeneous coordinates. Indices of these vertices are
contained in optional components ip for points,
is for line segments, it for triangles, and
ib for quads.
Individual meshes may have any combination of these.
The functions tmesh3d and qmesh3d are included
for back-compatibility; they produce meshes of triangles and
quads respectively.
Value
Objects of class c("mesh3d",
"shape3d").
See points3d for a discussion of texture coordinates.
See also
shade3d, shapelist3d for multiple shapes