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The aim of this function is to record, manipulate and restore a random state.

Usage

getRandomState(seed = NULL)

Arguments

seed

seed argument to set.seed(), typically a number. Additional options: NULL = no seed is set, but return includes function for restoring random seed. F = function does nothing, i.e. neither seed is changed, nor does the returned function do anything.

Value

a list with various infos about the random state after function execution, as well as a function to restore the previous state before the function execution.

Details

This function is intended for two (not mutually exclusive) tasks:

a) record the current random state.

b) change the current random state in a way that the previous state can be restored.

Author

Florian Hartig

Examples


set.seed(13)
runif(1)
#> [1] 0.7103224

# testing the function in standard settings
currentSeed = .Random.seed
x = getRandomState(123)
runif(1)
#> [1] 0.2875775
x$restoreCurrent()
all(.Random.seed == currentSeed)
#> [1] TRUE

# if no seed was set in env, this will also be restored

rm(.Random.seed) # now, there is no random seed
#> Warning: object '.Random.seed' not found
x = getRandomState(123)
exists(".Random.seed")  # TRUE
#> [1] TRUE
runif(1)
#> [1] 0.2875775
x$restoreCurrent()
exists(".Random.seed") # False
#> [1] TRUE
runif(1) # re-create a seed
#> [1] 0.2461373

# with seed = false 
currentSeed = .Random.seed
x = getRandomState(FALSE)
runif(1)
#> [1] 0.3896344
x$restoreCurrent()
#> NULL
all(.Random.seed == currentSeed)
#> [1] FALSE

# with seed = NULL 
currentSeed = .Random.seed
x = getRandomState(NULL)
runif(1)
#> [1] 0.09138367
x$restoreCurrent()
all(.Random.seed == currentSeed)
#> [1] TRUE